Playback

The preview window is where video & audio playback takes place in OpenShot Video Editor. The preview window utilizes real-time video rendering, caching, re-sampling, and image scaling. This is the primary area for watching back (and listening to) your edits, giving you the feedback needed to make adjustments. It is also one of the most costly operations to your CPU, and requires a modern computer and some reasonable assumptions and factors (listed below).

Real-Time Preview

Many factors affect how smoothly the real-time video preview can playback on your computer. This requires a fast, modern multi-threaded CPU, lots of RAM (memory), and a modern GPU. We have listed many of the important factors below.

Factor

Description

CPU

If your CPU is too slow or has too few cores, you will likely experience a slow, choppy preview. We recommend installing OpenShot on fairly modern computer. See System Requirements for more details on the hardware requirements for OpenShot Video Editor.

Memory

If your available RAM memory is too limited, you will likely see huge drops in real-time performance, and your entire system will lag. We recommend installing additional RAM in your computer, if possible. See System Requirements.

Cache

Your cache settings in the OpenShot Preferences are very important for determining how many frames to processes in advance. A value too low or too high can cause lag during the real-time video preview. The cache is also related to the available RAM. The higher the cache values, the more RAM and CPU is needed. We recommend experimenting with the Cache Preferences in OpenShot if you are experiencing issues with smooth playback. See Cache.

Preview Size

The height x width of your preview dock (widget) is very important for smooth real-time previews. The larger the window size, the more pixels must be rendered per frame, and the more CPU and RAM are required. It is recommended to keep reducing the preview window size until you achieve smooth video playback. On a slower computer, the preview window size might need to be very small for real-time previews (i.e. 320 x 240).

Profile

Your project profile determines which size (width x height) and frame rate (FPS) are used during both playback and exporting. For example, if you are using a FHD 1920x1080 sized profile, you can also choose a smaller profile with the same aspect ratio (16x9 in this example), to improve the preview speed on slower computers. See Profiles for more information on available profiles.

FPS (Frame Rate)

The FPS of your project is also very important, and a large factor for smooth video playback. For example, a 60 FPS video must render twice the number of frames, compared to a 30 FPS video. If you are experiencing slow downs in real-time performance, it can be helpful to reduce your project’s FPS to a lower value, such as 30 or 24.

Matching Rates

It is very important to match your source assets FPS and Sample Rate with your Project FPS and Project sample rate. If either rate does not match exactly, it requires lots of additional CPU and RAM for OpenShot to normalize the mismatching rates. This can lead to audio pops, mis-alignments, duplicate frames, and extra lag in the real-time video preview. You can right-click a file and choose File Properties, to inspect the source asset rates, and ensure they match your Project settings (shown at the top of OpenShot). See Properties.

Source Assets

For example, if you are editing 4K 60 FPS source assets, this is likely going to put a strain on your system. A common solution is using another tool (such as FFmpeg) to create a copy (or proxy) of all your source assets, at a lower resolution (and maybe even a lower FPS). It is recommended to keep these proxy video files in their own folder, separate from the original video files. Once you have completed your video editing with the proxy files, simply copy/paste your *.osp project file back into the original folder, and export the higher quality, original files.

Audio Device

If you are still having issues with audio lag or sync, please verify you are using the correct Audio Device for playback (in the OpenShot Preferences). See Preview. Also, verify your default audio device (on your operating system) is using the same sample rate. On certain operating systems (such as Windows), mismatching sample rates can cause severe audio / video sync problems. Be sure to restart OpenShot after changing the audio device.

Audio Troubleshooting

If you are still experiencing audio related issues, and the above real-time playback factors did not resolve your issue, here are some additional troubleshooting steps you can take.

Step

Description

Latest Daily Build

Verify you are running the latest daily build of OpenShot: https://www.openshot.org/download#daily

Clean Install

See Reset (Default Values) for a clean install

Audio Device

Check that the Playback Audio Device is set correctly for your sound output under Preferences in the Preview tab. Restart OpenShot after changing the settings. You can also try a different audio device (USB, audio over HDMI from the video card, etc.) to rule out other audio issues. Disable automatic sound suppression for voice calls during microphone activity, and disable Audio Enhancements under the advanced settings tab of your audio device (not all audio devices have these settings). See Preview.

Sample Rate

Ensure that the Default Audio Sample Rate and Default Audio Channels on the Preview tab of the Preferences window match your hardware. You can also check these settings in the operating system control panel (i.e. Windows Sound Control Panel). See Preview.

Volume

Ensure that the volume does not exceed 100% on overlapping clips (such as an audio track combined with a video track). Lower the volume on individual clips if needed. See Volume Mixing.

Headphones

If you’re using headphones, plug them in before starting OpenShot. Launching OpenShot with no speakers, headphones, or valid audio playback device can cause OpenShot to freeze during playback.

OS Updates

Update your operating system and any pending security updates. Some audio issues, especially audio device specific issues, can be resolved with an operating system update.