OpenShot Library | libopenshot
0.3.3
|
This class is contains settings used by libopenshot (and can be safely toggled at any point) More...
#include <Settings.h>
Static Public Member Functions | |
static Settings * | Instance () |
Create or get an instance of this logger singleton (invoke the class with this method) More... | |
Public Attributes | |
int | DE_LIMIT_HEIGHT_MAX = 1100 |
Maximum rows that hardware decode can handle. More... | |
int | DE_LIMIT_WIDTH_MAX = 1950 |
Maximum columns that hardware decode can handle. More... | |
bool | DEBUG_TO_STDERR = false |
Whether to dump ZeroMQ debug messages to stderr. More... | |
bool | ENABLE_PLAYBACK_CACHING = true |
Enable/Disable the cache thread to pre-fetch and cache video frames before we need them. More... | |
int | FF_THREADS = 8 |
Number of threads that ffmpeg uses. More... | |
int | HARDWARE_DECODER = 0 |
Use video codec for faster video decoding (if supported) More... | |
bool | HIGH_QUALITY_SCALING = false |
Scale mode used in FFmpeg decoding and encoding (used as an optimization for faster previews) More... | |
int | HW_DE_DEVICE_SET = 0 |
Which GPU to use to decode (0 is the first) More... | |
int | HW_EN_DEVICE_SET = 0 |
Which GPU to use to encode (0 is the first) More... | |
int | OMP_THREADS = 12 |
Number of threads of OpenMP. More... | |
std::string | PATH_OPENSHOT_INSTALL = "" |
int | PLAYBACK_AUDIO_BUFFER_SIZE = 512 |
Size of playback buffer before audio playback starts. More... | |
std::string | PLAYBACK_AUDIO_DEVICE_NAME = "" |
The audio device name to use during playback. More... | |
std::string | PLAYBACK_AUDIO_DEVICE_TYPE = "" |
The device type for the playback audio devices. More... | |
int | VIDEO_CACHE_MAX_FRAMES = 30 * 10 |
Max number of frames (when paused) to cache for playback. More... | |
int | VIDEO_CACHE_MAX_PREROLL_FRAMES = 48 |
Max number of frames (ahead of playhead) to cache during playback. More... | |
int | VIDEO_CACHE_MIN_PREROLL_FRAMES = 24 |
Minimum number of frames to cache before playback begins. More... | |
float | VIDEO_CACHE_PERCENT_AHEAD = 0.7 |
Percentage of cache in front of the playhead (0.0 to 1.0) More... | |
This class is contains settings used by libopenshot (and can be safely toggled at any point)
Settings class is used primarily to toggle scale settings between preview and rendering, and adjust other runtime related settings.
Definition at line 26 of file Settings.h.
|
static |
Create or get an instance of this logger singleton (invoke the class with this method)
Definition at line 23 of file Settings.cpp.
Referenced by openshot::ZmqLogger::AppendDebugMethod(), openshot::FFmpegReader::Open(), openshot::VideoCacheThread::run(), and openshot::Timeline::Timeline().
int openshot::Settings::DE_LIMIT_HEIGHT_MAX = 1100 |
Maximum rows that hardware decode can handle.
Definition at line 74 of file Settings.h.
Referenced by Instance().
int openshot::Settings::DE_LIMIT_WIDTH_MAX = 1950 |
Maximum columns that hardware decode can handle.
Definition at line 77 of file Settings.h.
Referenced by Instance().
bool openshot::Settings::DEBUG_TO_STDERR = false |
Whether to dump ZeroMQ debug messages to stderr.
Definition at line 114 of file Settings.h.
Referenced by Instance().
bool openshot::Settings::ENABLE_PLAYBACK_CACHING = true |
Enable/Disable the cache thread to pre-fetch and cache video frames before we need them.
Definition at line 98 of file Settings.h.
Referenced by Instance(), and openshot::VideoCacheThread::run().
int openshot::Settings::FF_THREADS = 8 |
Number of threads that ffmpeg uses.
Definition at line 71 of file Settings.h.
Referenced by Instance().
int openshot::Settings::HARDWARE_DECODER = 0 |
Use video codec for faster video decoding (if supported)
0 - No acceleration, 1 - Linux VA-API, 2 - nVidia NVDEC, 3 - Windows D3D9, 4 - Windows D3D11, 5 - MacOS / VideoToolBox, 6 - Linux VDPAU, 7 - Intel QSV
Definition at line 62 of file Settings.h.
Referenced by Instance(), and openshot::FFmpegReader::Open().
bool openshot::Settings::HIGH_QUALITY_SCALING = false |
Scale mode used in FFmpeg decoding and encoding (used as an optimization for faster previews)
Definition at line 65 of file Settings.h.
Referenced by Instance().
int openshot::Settings::HW_DE_DEVICE_SET = 0 |
Which GPU to use to decode (0 is the first)
Definition at line 80 of file Settings.h.
Referenced by Instance(), and openshot::FFmpegReader::Open().
int openshot::Settings::HW_EN_DEVICE_SET = 0 |
Which GPU to use to encode (0 is the first)
Definition at line 83 of file Settings.h.
Referenced by Instance().
int openshot::Settings::OMP_THREADS = 12 |
std::string openshot::Settings::PATH_OPENSHOT_INSTALL = "" |
The current install path of OpenShot (needs to be set when using Timeline(path), since certain paths depend on the location of OpenShot transitions and files)
Definition at line 111 of file Settings.h.
Referenced by openshot::Timeline::Timeline().
int openshot::Settings::PLAYBACK_AUDIO_BUFFER_SIZE = 512 |
Size of playback buffer before audio playback starts.
Definition at line 107 of file Settings.h.
std::string openshot::Settings::PLAYBACK_AUDIO_DEVICE_NAME = "" |
The audio device name to use during playback.
Definition at line 101 of file Settings.h.
Referenced by Instance().
std::string openshot::Settings::PLAYBACK_AUDIO_DEVICE_TYPE = "" |
The device type for the playback audio devices.
Definition at line 104 of file Settings.h.
Referenced by Instance().
int openshot::Settings::VIDEO_CACHE_MAX_FRAMES = 30 * 10 |
Max number of frames (when paused) to cache for playback.
Definition at line 95 of file Settings.h.
Referenced by Instance(), and openshot::VideoCacheThread::run().
int openshot::Settings::VIDEO_CACHE_MAX_PREROLL_FRAMES = 48 |
Max number of frames (ahead of playhead) to cache during playback.
Definition at line 92 of file Settings.h.
Referenced by Instance(), and openshot::VideoCacheThread::run().
int openshot::Settings::VIDEO_CACHE_MIN_PREROLL_FRAMES = 24 |
Minimum number of frames to cache before playback begins.
Definition at line 89 of file Settings.h.
Referenced by Instance(), and openshot::VideoCacheThread::run().
float openshot::Settings::VIDEO_CACHE_PERCENT_AHEAD = 0.7 |
Percentage of cache in front of the playhead (0.0 to 1.0)
Definition at line 86 of file Settings.h.
Referenced by Instance(), and openshot::VideoCacheThread::run().