OpenShot Library | libopenshot  0.3.3
AudioReaderSource.h
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1 
9 // Copyright (c) 2008-2019 OpenShot Studios, LLC
10 //
11 // SPDX-License-Identifier: LGPL-3.0-or-later
12 
13 #ifndef OPENSHOT_AUDIOREADERSOURCE_H
14 #define OPENSHOT_AUDIOREADERSOURCE_H
15 
16 #include "ReaderBase.h"
17 #include "Qt/VideoCacheThread.h"
18 
19 #include <AppConfig.h>
20 #include <juce_audio_basics/juce_audio_basics.h>
21 
23 namespace openshot
24 {
25  class Frame;
31  class AudioReaderSource : public juce::PositionableAudioSource
32  {
33  private:
34  int stream_position;
35  int frame_position;
36  int speed;
37 
38  ReaderBase *reader;
39  std::shared_ptr<Frame> frame;
40  int64_t sample_position;
41  openshot::VideoCacheThread *videoCache;
42 
43  public:
44 
48  AudioReaderSource(ReaderBase *audio_reader, int64_t starting_frame_number);
49 
52 
55  void getNextAudioBlock (const juce::AudioSourceChannelInfo& info);
56 
58  void prepareToPlay(int, double);
59 
61  void releaseResources();
62 
65  void setNextReadPosition (juce::int64 newPosition) { stream_position = newPosition; };
66 
68  juce::int64 getNextReadPosition() const { return stream_position; };
69 
72 
74  bool isLooping() const { return false; };
75 
78  void setLooping (bool shouldLoop) { };
79 
81  std::shared_ptr<Frame> getFrame() const { return frame; }
82 
84  void setSpeed(int new_speed) { speed = new_speed; }
86  int getSpeed() const { return speed; }
87 
89  void setVideoCache(openshot::VideoCacheThread *newCache) { videoCache = newCache; }
90 
92  void Reader(ReaderBase *audio_reader) { reader = audio_reader; }
94  ReaderBase* Reader() const { return reader; }
95 
97  void Seek(int64_t new_position) { frame_position = new_position; sample_position=0; }
98 
99  };
100 
101 }
102 
103 #endif
openshot::AudioReaderSource::getNextReadPosition
juce::int64 getNextReadPosition() const
Get the next read position of this source.
Definition: AudioReaderSource.h:68
openshot::AudioReaderSource::Seek
void Seek(int64_t new_position)
Seek to a specific frame.
Definition: AudioReaderSource.h:97
openshot
This namespace is the default namespace for all code in the openshot library.
Definition: Compressor.h:28
openshot::AudioReaderSource::~AudioReaderSource
~AudioReaderSource()
Destructor.
Definition: AudioReaderSource.cpp:27
openshot::AudioReaderSource::prepareToPlay
void prepareToPlay(int, double)
Prepare to play this audio source.
Definition: AudioReaderSource.cpp:94
int64
#define int64
Definition: Clip.h:17
openshot::AudioReaderSource::setVideoCache
void setVideoCache(openshot::VideoCacheThread *newCache)
Set playback video cache thread (for pre-roll reference)
Definition: AudioReaderSource.h:89
openshot::VideoCacheThread
The video cache class.
Definition: VideoCacheThread.h:29
openshot::AudioReaderSource::setLooping
void setLooping(bool shouldLoop)
This method is ignored (we do not support looping audio playback)
Definition: AudioReaderSource.h:78
openshot::AudioReaderSource::isLooping
bool isLooping() const
Looping is not support in OpenShot audio playback (this is always false)
Definition: AudioReaderSource.h:74
openshot::AudioReaderSource::AudioReaderSource
AudioReaderSource(ReaderBase *audio_reader, int64_t starting_frame_number)
The cache thread (for pre-roll checking)
Definition: AudioReaderSource.cpp:21
openshot::AudioReaderSource::Reader
ReaderBase * Reader() const
Get Reader.
Definition: AudioReaderSource.h:94
openshot::AudioReaderSource::getTotalLength
juce::int64 getTotalLength() const
Get the total length (in samples) of this audio source.
Definition: AudioReaderSource.cpp:100
openshot::AudioReaderSource::setSpeed
void setSpeed(int new_speed)
Set Speed (The speed and direction to playback a reader (1=normal, 2=fast, 3=faster,...
Definition: AudioReaderSource.h:84
VideoCacheThread.h
Source file for VideoCacheThread class.
openshot::AudioReaderSource::Reader
void Reader(ReaderBase *audio_reader)
Set Reader.
Definition: AudioReaderSource.h:92
ReaderBase.h
Header file for ReaderBase class.
openshot::AudioReaderSource::setNextReadPosition
void setNextReadPosition(juce::int64 newPosition)
Set the next read position of this source.
Definition: AudioReaderSource.h:65
openshot::AudioReaderSource::getFrame
std::shared_ptr< Frame > getFrame() const
Return the current frame object.
Definition: AudioReaderSource.h:81
openshot::AudioReaderSource::getNextAudioBlock
void getNextAudioBlock(const juce::AudioSourceChannelInfo &info)
Get the next block of audio samples.
Definition: AudioReaderSource.cpp:32
openshot::ReaderBase
This abstract class is the base class, used by all readers in libopenshot.
Definition: ReaderBase.h:75
openshot::AudioReaderSource::releaseResources
void releaseResources()
Release all resources.
Definition: AudioReaderSource.cpp:97
openshot::AudioReaderSource::getSpeed
int getSpeed() const
Get Speed (The speed and direction to playback a reader (1=normal, 2=fast, 3=faster,...
Definition: AudioReaderSource.h:86
openshot::AudioReaderSource
This class is used to expose any ReaderBase derived class as an AudioSource in JUCE.
Definition: AudioReaderSource.h:31